Facegen - To Vam [exclusive]
This comprehensive guide breaks down the end-to-end pipeline, from preparing the perfect source photo to applying morphs and blending textures directly within Virt-A-Mate. 1. Preparing and Optimizing Your Source Photo
This guide outlines the process for transferring a face created in into Virt-A-Mate (VaM) . This workflow typically requires using Daz Studio as an intermediary to generate the necessary morph and texture files. 1. Export from FaceGen to Daz Studio
: The subject must look directly at the camera with zero head tilt.
Ensure the UV maps match the standard Daz G2F layout so that VaM can read the textures correctly. Step 3: Texturing and Baking Maps facegen to vam
Once exported, you must manually move the files into your VaM directory structure so the game can recognize them.
Load your custom FaceGen textures into the respective Head Diffuse, Head Normal, and Head Specular slots. Go to the tab. Type the name of your FaceGen morph in the search bar.
VaM natively uses the Genesis 2 Female (G2F) base mesh, but many modern workflows utilize Genesis 8 (G8) with conversion tools. This guide focuses on the native G2F and G8 pathways. This workflow typically requires using Daz Studio as
Generating high-resolution diffuse, specular, and normal maps that correspond precisely to the mesh.
: Select the appropriate Genesis figure (usually Genesis 2 Female or Genesis 8 Female , depending on your VaM setup).
Click on if you are using an image. Upload a front-facing photo with neutral lighting and no smile. Align the markers (eyes, nose, mouth, chin) as prompted. Ensure the UV maps match the standard Daz
: Using one or more photos to automatically map facial geometry.
: Copy the exported JPG/PNG face and body textures to: VaM/Custom/Atom/Person/Textures/ . 4. Loading in Virt-A-Mate