Playing Resident Evil 5 local couch co-op on PC using a combined keyboard and controller setup is completely possible and can be unlocked using a specific trick built directly into the official Steam version.
Drag and drop the controller and keyboard icons into the split-screen slots to assign inputs.
Native split-screen support is now officially available for Resident Evil 5
Customize your layout choice (Horizontal or Vertical split). Step 5: Launch and Connect Click within Nucleus Co-Op. Playing Resident Evil 5 local couch co-op on
Split-screen processing naturally demands double the rendering pipeline from your GPU. Adjust these graphics options in the menu before launching split-screen to guarantee a locked 60 FPS:
To ensure we get your specific setup running perfectly, let me know:
Launch the game directly through Steam. Go to the Campaign menu, and press the button on your controller to allow Player 2 to join dynamically. Optimizing the Visual Experience Step 5: Launch and Connect Click within Nucleus Co-Op
For the future, Resident Evil 5 Remake rumors persist. If Capcom ever releases a new version, fans will demand native split-screen with mixed input. Until then, the mod holds the crown.
To help narrow down the exact setup for your hardware, let me know:
Playing in local split-screen mode on PC using a combined keyboard and controller setup is entirely possible and requires zero third-party mods. Thanks to official Capcom updates, native couch co-op is a standard feature on Steam, although the game prefers dual controllers by default. Go to the Campaign menu, and press the
Finally, PC gamers could enjoy the same couch co-op experience that console players had for years. The feature works seamlessly: you can play the entire main story and the extra "The Mercenaries" mode in local co-op, as originally intended.
Input exclusivity — why keyboard + controller
The built-in patch normally blocks a combined keyboard and controller layout to prevent UI glitching. You can bypass this restriction entirely within the native game menu by executing inputs in a specific sequence: